EAST
RETFORD RUFC
COACHING NOTES
Welcome to a series of
brief coaching articles which will appear monthly and explore the various
aspects of the game. I hope you enjoy the notes that they help develop your
game, generate enjoyment and give you an understanding of why we shout and get
so excited on the touchline.
The information is not
sacrosanct, but contains tips and guidelines collected over the years. Feel free
to respond and offer your thoughts to develop a richer document.
FITNESS DEMANDS
Rugby is a series of high energy
activities similar to a sequence of sprints rather than a steady long distance
run. Consequently training has to follow a similar pattern and the adage of “do
it ….. and run” is extremely good guidance. In other words, don’t stop to
admire your work having made a good tackle, but get up and recover to provide
effective support in attack and defence.
Throughout the game each player
must be constantly thinking how he can best contribute to team play, hence the
need as expressed in earlier notes for both physical and mental fitness.
Commitment from each player is paramount and must be encouraged for successful
outcomes. Players must believe in, support and encourage each other, both in
training and match situations. The end result will be success but it does
demand dedication, effort and teamwork.
It is worth remembering that
when fatigued, concentration falls with a consequent reduction in skill levels
and enjoyment. A fit player will be more resistant to fatigue, recover quickly
after exertion and be less subject to injury.
As stated above, activities on
the rugby field comprise a mix of steady and high output demands. It is
therefore necessary to develop aerobic and anaerobic fitness
- Aerobic is the provision
of energy for long term work, i.e. the ability of the circulatory system to
feed oxygen from the lungs to the muscles. The system is said to be balanced
when the oxygen supply is equal to the demand in the muscles. Obviously the
body’s capacity for transporting and utilising oxygen is limited, but it can
be improved some 20% with effective training.
However, the
aerobic system is slow to react to sudden demands for energy and so the body
activates an alternative quick energy supply – the anaerobic system
- Anaerobic is the provision
of energy by the body to meet an excessive demand for oxygen for the system,
but with the downside that it generates toxic waste in the form of lactic
acid in the muscle. This leads to muscle fatigue and the system has to slow
down while the body recovers. Hence the need for anaerobic fitness.
In a game situation, the average
player will run at least 3 miles comprising a third walking, a third jogging and
the balance sprinting. Each component is of mixed duration, broadly a third
0-5secs, a third 5-10secs and the remainder 10-20secs. Hence the need for
effective training.
To summarise, it is vital to be
fit for rugby football. Aerobic and anaerobic fitness demands a high level of
work to secure the necessary level of fitness to enjoy rugby and remember “the
only place where success comes before work is in the dictionary”
Fitness exercises will be
addressed in a later article.
TEAM
PLAY
The team comprising 15
players is generally sub divided into backs and forwards but let us consider
three groups
- Front five Front
and Second row players
- Middle five Back
row, scrum half and fly half
- Back five Centres,
wingers and full back
To enjoy rugby all
players have to be fit and have collectively to work to get beyond the Gain
Line. Note the word collectively – it is a team game where support for each
other is vital.
The front
five,
physically stronger
than most, have an important role, winning ball from the set pieces of scrum and
lineout and a significant role supporting open play. They must recover from any
set piece to support/defend the ball. The front row are specialists – in a scrum
they are in direct contact with the opposition, the props in particular bearing
the full load imposed by their own and the opposing forwards. The second row are
generally adept in the lineout but also have an important role in holding the
scrum together, adding their own drive and transferring any additional drive
from No 8 to the props. Ideally, the hooker should not bear any loading thus
allowing him to adjust position to sight and strike for the ball.
Thus, the role of the
front five is securing primary possession closely pursued by that supporting
open play to secure secondary possession (ruck and maul). Following set piece
play, the front five have to immediately assess how best they can provide
effective support and endeavour to re-position quickly. Note the observational,
analytical and responsive skills coupled with those physical in getting to the
breakdown in play.
Second phase ball is
most important. If won quickly, it draws in opposing players, disrupts their
defence and gives our attacking players the opportunity to breach the Gain Line
and develop further up field movement.
The middle five
provide an important
link between forwards and backs, No.8, scrum half and fly half in particular
being key players.
No.8 is a creative
player undertaking various roles. From the set piece he
- either
effectively channels ball to his scrum half then supports the ball carrier/s
ready to receive a pass or address the breakdown
- or collects the
ball and breaks away normally to his right to break the Gain Line and feed
ball to supporting players
- or covers in a
defensive role evaluating the development of play to address the most
effective route to the breakdown of play.
- throughout,
communicates regularly with the scrum half.
The No 8 is a
workaholic, constantly moving at pace either supporting attacking play or
securing defence.
Alongside No 8 are the
flankers, who from set pieces either support possession or attack their
opponents. They have to be creative and destructive, quick off the mark with an
eye for potential break points in attack and defence. In attack they must
closely support back play, be eager for the ball and have an eye for the best
option to sustain play up field. Their physique and style of play will determine
their position in the scrum - either a permanent role on the left or right of
the scrum or consistently undertake blindside and open side roles.
The half backs
generally dictate the pattern of play, driven either by team tactics or
opportunism of the individual. They must constantly evaluate the strengths and
weaknesses of the opposition, regularly communicate their intentions with the
team and in particular address their alignment in defence and attack.
The Scrum Half is a
ferret constantly close to the play and breakdown, ready to snap up and
distribute good ball or take on the bad. He must constantly “chivvy” his
forwards to work harder, feed him quality ball and offer him support in a
breakdown situation. The game demands exceptional distribution skills both to
left and right hand sides – a quick pass (avoiding wind up) from the base of the
set piece or breakdown with either a long or short pass, situation dependent.
The Fly Half is the
major evaluator of the game who determines the pattern of play. Is the ball to
be moved wide, brought back inside, kicked or retained and run at the
opposition? He must be positive and be encouraged to develop his flair,
encouraged to recognise and take an opportunity and be given effective support.
Support is vital but it is important that this player exercises his judgement in
assessing the opposition and attacking their weaknesses. Judgement is key -
awareness and peripheral vision are vital in developing effective patterns of
play.
The back five
These five players
provide attacking flair with the ball or undertake a defensive role when their
opponents have possession. Centre backs tend to receive ball in pressure
situations and are therefore keen to set up moves – scissors, miss moves etc and
occasionally introduce the full back into attack. They must possess good
peripheral vision, skilled handling capability and adopt intelligent lines of
running in both attack and defence. Their tackling must also be effective,
striking where possible beyond the Gain Line wrapping up both ball and carrier.
Wingers should be
fleet of foot, but must be alert to provide effective support in attack and
defence. This demands constant evaluation of the developing game and involves
them in 15 man rugby. A winger may cut across field to support play either
midfield or out wide should the play develop from his wing towards the other. A
redundant winger must also cover the full back position should the latter join
in back play.
The full back must be
alert to provide a supporting role in attack as well as undertaking the
traditional role of defender.
The back alignment is
variable and dependent on attack, defence, set piece or second phase. Attack
from the set piece is generally well monitored by the opposition – from any set
piece a defender is in position to cover his opponent, hence the need to be
creative. Options are
- to pass and
support
- break forward and
either pass or set up
- kick for position
In possession it is
vital that alignment and lines of running are maintained, that passing is
quality with the ball directed ahead of the supporting player, that support is
close by and vigorous, and finally that ball retention is sacrosanct.
A deeper alignment is
suggested in attack where the extra space allows play to develop. Care however
must be exercised to break the Gain Line so speed of handling and running are
important. Depth can be obtained by either playing the fly half deep with
supporting backs shallow and close, or the backs laying at a steeper angle and
wider across field.
It is imperative that,
to breach the Gain line, the ball is carried forward. Communication, decision
making and lines of running are very important. An effective line of run is one
up field at a slight angle to the touch line. Team members should be aware of
the intention of play and be available to tender support. Should breakdown
occur, the ball carrier must rapidly select the most effective option.
Defence alignment
should be relatively flat and close to the Gain Line with the objective of
driving the Tackle Line ahead of the Gain Line. The backs should move towards
their opponents retaining alignment to minimise “side” gaps occurring. The
movement should be swift but controlled putting pressure on their opponents,
reducing their thinking time and positioning them for the tackle on the outside.
Finally, perhaps the
most important element in a game is the Second phase. In attack it is imperative
that ball retention is maintained and preferably secured quickly for transfer to
the outfield where gaps are likely in the opposing defence. Quick ball denies
the opposition time to reorganise defence.
Summarising, it is important that all players are aware of their fundamental
duties, that they are fit and prepared to work mentally and physically for the
whole game. The resultant enjoyment is immeasurable.
GAIN
LINE
The Gain Line is
an imaginary line running across field through the centre of any re-start
position – kick off, drop out, scrum, lineout and/or tackle point. The concept
of the Gain Line is most important – it has to be crossed to go forward and
defended to repel the opposition.
Key
factors in the crossing and defending the gain line are
possession, position and pace. Let us consider and
analyse some typical game situations
- From a kick off,
the Gain Line is the centre line. If the opposition kick off they
immediately cross the Gain Line, so it is vitally important that the ball is
effectively collected (possession), the catcher
supported and the drive forward established. Your position
at kick off is important and so too is the pace at
which you move to support the ball carrier. Move immediately the ball is
kicked, thinking how you can best support/recover the ball.
- Driving forward
creates a number of opportunities, most probably secondary
possession (ruck or maul). It is important now to secure clean ball
and drive forward again to disrupt the opponents defence. The quicker and
more effectively this is achieved the more disruptive the action. Why –
because it is unlikely that the defence will have retained one on one
marking and, consequently, there will be gaps midfield. Hence the need for
quick ball and effective support coming from a deep position
at pace to receive ball and attack the Gain Line.
Awareness and application are key factors – look and
think swiftly – consider your most effective role.
- Having penetrated
the Gain Line it is vital to retain possession. The
ball carrier will either pass to support or take on an opponent. Should the
latter be adopted, the body position of the carrier, both in the drive and
on the ground is all important to retain possession.
Early support is vital – body angles, strength, speed and
drive are all key factors necessary to get beyond the Gain Line.
Again an awareness of your most effective role in such
a situation is vital.
To summarise, to get
beyond the Gain Line we have to have strength, speed and
stamina, be in the correct position
and apply effective pressure at all times. We have to
constantly be aware of unfolding
patterns of play and be quickly in position to
support/recover possession. In short, we have to work
continuously both physically and mentally to optimise support to the team
throughout the whole game and strive to position ourselves behind the ball.
Support is impossible ahead of the ball.
The above is a
reminder that physical and mental fitness is a key factor
in the performance of the individual and subsequently the team.
FITNESS
Physical
and mental fitness are key features of the game. Probably, you handle the
ball for less than a minute in a game – the rest of the time you are either
supporting or chasing the ball to retain or recover possession. This demands
significant physical and mental effort to speedily move into position whilst
observing and analysing how best to offer effective support.
Physical fitness
embraces strength, speed and stamina
Strength is required by all players, not just forwards. All
players are required to ruck and maul, tackle and drive. Upper body, arm and leg
strength are vital.
Speed is essential at all times. Speed about the park enables you
to support or recover the ball. Speed activity is generally a series of short
bursts necessary to get into position to offer support in attack and defence. To
be able to regularly sprint, to provide a supporting role, is vital.
Stamina is vital for you to give continued support to your team
for the whole game – 80 minutes. Your stamina fitness means that you should be
able to continuously sustain knocks, give them too, sprint from breakdown to
breakdown and think effectively where you should be to offer support in either
attack or defence.
Mental
fitness ensures that you are continually updating your awareness of the
unfolding game situations and taking the most effective action to support the
team. Anticipation is another key feature. To look and think, moulded with a
degree of anticipation helps you support play effectively. Awareness
and backing a hunch will reap reward - anticipate a break and you are on
hand to contribute to a score or, conversely, nullify an opponents’ move.
Search out weaknesses
in the opposition and convey your observations to team mates. Be positive, have
confidence and believe in yourself.
To conclude, if you
want to enjoy your rugby you must be fully committed – to be physically and
mentally fit, to attend coaching and training sessions regularly and to be a
team player. Hard work but well worth the effort.